If you are anything like us, you will quickly find yourself building quick and messy bridges to test theories in order to meet the level's most basic challenge, rather than investing effort in more elegant designs that could meet the secondary goals. The unfortunate upshot of this experimental approach is that it can undermine the desire to plan. Its an effective way to communicate where flaws lie, though we often found that altering one element of our bridge would usually lead to unforeseen consequences further along the line. As travellers head across the bridge every cable, plank, and girder will change colour to indicate their relative strain. To help with your machinations, each failure generates plenty of feedback. You have to work within a budget, making the construction process a little more tricky, especially if you want to achieve each stage’s more challenging secondary goal. As before, building your bridge to cross the game’s various chasms is a simple process of selecting the desired materials from the menu and then tracing them into existence within a virtual grid. Mechanically, Bridge Constructor Médiéval adds very little to the existing Bridge Constructor formula.
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